First, if you haven't already one, create yourself a shikona (ring name). It should be Japanese sounding and not exceed 13 letters.
Then select the thirteen Makuuchi rikishi -- plus two alternate (back-up) selections -- you expect to have the fewest wins this basho. You should arrange them carefully as not every loss will count the same. There are 39 points per day possible: A loss can add one up to six points to your score. So put those rikishi who might have a very bad record in high slots.
Then submit your entry (one per person). Deadline will be 12pm JST on the first day of the basho. You may change it as often as you want, the last one counts. Late entries won't be accepted.
The total number of points accumulated by your thirteen choices will be your score, and the highest score wins. The points are converted into an equivalent record, which will determine your banzuke position in the next tournament (see promotion grid at the end of this page).
Your selections are supposed to be active on the first day (*) but not necessarily on any other day of the basho.
You may of course submit a new entry if you don't like how the alt/s "took over" your lineup -- the UDH deadline is more than 40 hours after the announcement of the first day pairings.
There is a javascript entry checker to make sure that you won't enter a rikishi twice. If you manage to enter a rikishi twice or more often (deactivated js or any other way) the lower one/s of the multiple entries will be deleted and you will start with less than thirteen rikishi and less than 39 points per day.
(*) | Q: | Why "supposed to"? |
A: | In March 2002, Towanoyama dropped out on the first day by fusen. It was decided that -- despite he wasn't active literally -- he was according to the rules of the game. He collected 15 losses for his choosers. |
Yusho tiebreakers at the end of the basho:
Missing a tournament:
Newcomers enter at Maegashira 16. Players who reach Juryo 16 will be allowed to retire and reincarnate as Maegashira 16.
Changing shikona is okay, but can only change your luck, not your rank. If you do so, please report the change. It is impossible to overview all the names and persons who are behind.
The Promotion Grid
After every basho the final score will be converted into a UDH equivalent, reaching from 15-0 down to 0-15.
The yusho winner gets a 15-0. The others are converted in relation: To get k wins, you will have to be better than k/15th of the players. Making a kachi-koshi (more wins than losses in your equivalent score) will result in a promotion, a make-koshi (fewer wins than losses) will always result in demotion.
R A N U M B E R O F W I N S N +---------------------------------------------------------------- K | 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0 ----+---------------------------------------------------------------- Oe | Y Y Y Y Oe Oe Ow Oh Ok Ok Ok Ok Ok Ok Ok Ok Ow | Oe Oe Oe Oe Oe Ow Oh Oh Ok Ok Ok Ok Ok Ok Ok Ok Oh | Oe Oe Ow Ow Ow Ow Oh Oh Ok Ok Ok Ok Ok Ok Ok Ok Ok | Ow Ow Ow Ow Ow Ow Oh Oh Sz Sz Sz Sz Sz Sz Sz Sz | Se | Ow Ow Oh Oh Oh Se Sw Sh Ke Kw M1 M1 M2 M3 M4 M5 (Sz | Ow Ow Oh Oh Oh Oh Sw Sh Ke Kw M1 M1 M2 M3 M4 M5) (**) Sw | Ow Se Se Se Se Sw Sw Sh Kw M1 M1 M2 M3 M4 M5 M6 Sh | Oh Se Se Sw Sw Sw Sh Sh Kw M1 M2 M3 M4 M5 M6 M7 Ke | Se Se Se Sw Sw Sw Sh Sh M1 M1 M2 M3 M4 M5 M6 M7 Kw | Se Se Sw Sw Sw Sh Sh Ke M1 M2 M3 M4 M5 M6 M7 M8 | M1 | Se Sw Sw Sw Sh Sh Ke Kw M2 M3 M4 M5 M6 M7 M8 M9 M2 | Sw Sw Sw Sh Sh Ke Kw M1 M3 M4 M5 M6 M7 M8 M9 M10 M3 | Sw Sw Sh Sh Ke Kw Kw M1 M4 M5 M6 M7 M8 M9 M10 M11 M4 | Sw Sh Sh Ke Kw Kw M1 M2 M5 M6 M7 M8 M9 M10 M11 M12 M5 | Sh Sh Ke Ke Kw Kw M1 M2 M6 M7 M8 M9 M10 M11 M12 M13 M6 | Sh Ke Ke Ke Kw M1 M2 M3 M7 M8 M9 M10 M11 M12 M13 M14 M7 | Ke Ke Ke Kw Kw M1 M2 M3 M8 M9 M10 M11 M12 M13 M14 M15 M8 | Ke Ke Kw Kw M1 M2 M3 M4 M9 M10 M11 M12 M13 M14 M15 J1 M9 | Ke Ke Kw Kw M1 M2 M3 M4 M10 M11 M12 M13 M14 M15 J1 J1 M10 | Ke Ke Kw M1 M2 M3 M4 M5 M11 M12 M13 M14 M15 J1 J1 J1 M11 | Ke Ke Kw M1 M2 M3 M4 M5 M12 M13 M14 M15 J1 J1 J1 J1 M12 | Ke Kw M1 M2 M3 M4 M5 M6 M13 M14 M15 J1 J1 J1 J1 J1 M13 | Ke Kw M1 M2 M3 M4 M5 M6 M14 M15 J1 J1 J1 J1 J1 J1 M14 | Kw M1 M2 M3 M4 M5 M6 M7 M15 J1 J1 J1 J1 J1 J1 J1 M15 | Kw M1 M2 M3 M4 M5 M6 M7 J1 J1 J1 J1 J1 J1 J1 J1 M16 | Kw M1 M2 M3 M4 M5 M6 M7 J1 J1 J1 J1 J1 J1 J1 J1 J1 | M1 M2 M3 M4 M5 M6 M7 M8 J2 J2 J2 J2 J2 J2 J2 J2 J2 | M1 M2 M3 M4 M5 M6 M7 M8 J3 J3 J3 J3 J3 J3 J3 J3 J3 | M1 M2 M3 M4 M5 M6 M7 M8 J4 J4 J4 J4 J4 J4 J4 J4 J4 | etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc etc ----+---------------------------------------------------------------- (**) Players at Sz ("Seki-zeki") rank have been demoted from Ozeki after two make-koshi.
Ozeki and Yokozuna promotions have additional requirements.
Ozeki promotion:
Ozeki re-promotion (at Sz):
Yokozuna promotion:
A Yokozuna basically has to decide by himself when it's time to retire. He is responsible for upholding the honour of this rank. If the yokozuna does not live up to this standard, there are automatic demotion procedures (to M16) if any of the following happens:
Last but not least: The Special Honours
The following achievements will be mentioned specially in the final results:
Jun-yusho is awarded to the two runner-up players, the Sansho can be given to more than one player. Latter ones will only be awarded if the candidates manage to get their kachi-koshi (more wins than losses).
As the title suggests, these prizes are just honors and usually not combined with a material prize. Of course you, the list members, can donate a prize that can be given to the yusho winner or to whom ever you want to.